Fight solo (1v5) (Max 50ton) Hatchetman-3X with ArmMod +40 dmg, SLasers and two LLasers works nicely Second mission is consecutive to the first capture base: 4 Mechs, 4 Turrets reinforcement lance of 2 heavies. Max reputation gain is +15 Lyran Commonwealth. Your contract is to make a mockery of the gladiator's sponsors, lure him from Solaris VII to Herotitus, and defeat him when he arrives.įirst mission is a 4v8 battle: initial lance of 4 OpFor, reinforcement lance of 4 after that no weight restriction. ![]() According to Alban, his nephew was challenged to a harmless exhibition match, but was mercilessly executed by the Steel Beast. With your help, I will see his killer brought to justice, Commander - make him suffer and I'll make you rich.Īlban's nephew has been unjustly killed by a Solaris VII gladiator by the name of Bogdan "The Steel Beast" Tubbs. Rewards: 900,000, BSC-20 Unique Crab Mech, rare items of +, ++ and ++ valueĪ Solaris gladiator has murdered my nephew, Arjun. Tonnage requirements: Light (final mission restricted to 50 tons maximum 'Mech tonnage) I'm not sure if this is related to not being able to programme some things properly, but anyway it had ruined my experience as not only the first loading screen goes for a long time, but also when loading a mission the time is longer now.OpFor: The Steel Beast (unaligned 'Mech gladiator) It seems than, since the flashpoint update (and the last two patches) the game needs to load a lot of things more. I've had the chance to put the game for some minutes in a SDD and the problem was nearly solved (it was in the HBS logo for about 15-20 seconds, no more).Īs i said, sadly for me, i have no longer the possibility to use a SDD so, this will be a constant issue. Sadly for me, it seems that this new issue is as you said, related to HDD loading a lot of things. Until it's fully loaded what it wants to load, the game will not let you skip the intro video.įiraxis later then added a option into the game to disable the intro video and instead replace it with a very brief loading splash screen during that step after people got fed up with hearing that old man sigh for the 100,000,000,000,000 time before they could skip the intro and get to the main menu of the game. that's likely a Unity quirk with how they're combining the two steps of trying to load in assets (or perhaps it's reading profile/settings, but that shouldn't hold up a HDD for 1-2 minutes) whilst at the same time instructing the game to load the splash logos.īut take Civilisation 5 for example, the intro video is unskippable for a variable amount of time due to the game actually loading assets behind the scenes whilst the video is playing. ![]() Lots of games do it, though it doesn't usually bring the whole application to a standstill. Loading up assets without a loading bar or circle seems to be in the realm of needing to hire more customer support people on purpose =) If you switch out the game to a SSD, the hold up on the HBS logo goes away entirely which pretty much confirms the source of the problem leaving it a matter of 'Why is this now a new problem?'. ![]() perhaps it's a byproduct of a intentional change the developers made to pre-emptively load up assets ahead of time to address some of the problems the game runs into with mission/campaign loading at times. Originally posted by Tikigod:It seems to be a problem with the game seemingly now trying to read/write a lot to the hard drive the moment you load it up.
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